![]() ![]() var newData = data.ToArray() ) static void DoClientWork(ModbusTcpClient client, ILogger logger) If you run into these limitations, simply call ToArray() to copy the data into a standard. After that, the client stops and the user is prompted to enter any key to finish the program.Īll data is returned as Span, which has great advantages but also some limitations as described in the repository's README. When the client is started, the method below is executed only once. Var int_buffer = server.GetHoldingRegisterBuffer() * interpret buffer as array of ints (32 bit) */ Var short_buffer = server.GetHoldingRegisterBuffer() * interpret buffer as array of shorts (16 bit) */ Var byte_buffer = server.GetHoldingRegisterBuffer() īyte_buffer = (byte)(random.Next() > 24) * interpret buffer as array of bytes (8 bit) */ Option B: high performance version, less flexibility Registers.SetLittleEndian(startingAddress: 5, random.Next()) Var registers = server.GetHoldingRegisters() Option A: normal performance version, more flexibility static void DoServerWork(ModbusTcpServer server) This method shows how the server can update it's registers to provide new data to the clients. ![]() While the server runs, the method below is executed periodically once per second. ServerLogger.LogInformation("Server stopped.") Press any key to continue.") įinally, wait for the the client to finish its work and then stop the server using the cancellation token source. update server buffer content once per secondĪwait Task.Delay(TimeSpan.FromSeconds(1)) Ĭonsole.WriteLine("Tests finished. lock is required to synchronize buffer access between this application and one or more Modbus clients ServerLogger.LogInformation("Server started.") When everything is prepared, first start the server. the variable 'registerAddresses' contains a list of modified register addresses Server.RegistersChanged += (sender, registerAddresses) => * subscribe to the 'RegistersChanged' event (in case you need it) */ Using var server = new ModbusTcpServer(serverLogger) Var clientLogger = loggerFactory.CreateLogger("Client") Var serverLogger = loggerFactory.CreateLogger("Server") LoggingBuilder.SetMinimumLevel(LogLevel.Debug) Var loggerFactory = LoggerFactory.Create(loggingBuilder => Setupįirst, create the server and client instances and a logger to print the progress to the console: static async Task Main(string args) When you do so, the accumulated client requests are processed with a call to server.Update(). Since this can potentially slow down the server when there are too many requests within short time, there is also the synchronous operating mode, which can be opted-in via new ModbusTcpServer(isAsynchronous: true). all client requests are answered immediately. In this sample, the server runs in asynchronous mode, i.e. ![]()
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