![]() This can be disabled with a config file that will be generated with bepinex. Here is Steam’s page with the most recent developer’s log entry. Fixed the displaced hide/show water button. Fixed some off-center icons in building cost tooltips. UI Updated the scrollbar design in some interfaces. Here are some small improvements - enjoy Audio The beaver shanty made by our community The Shores of Beaver Bay will now play during credits. This mod removes the debugging message when a key is missing due experimental game keys. Update 2 might already be out to the public, but the experimental branch never sleeps. Instead of deciding between expanding to a new, fourth district and tr. A community member needs to update the pack when Timberborn has updated the experimental to release. In this episode, I continue Timberborn Update 2 with the Folktails on the Plains map. You are able to add these yourself if you like. This mod is enabled while in experimental mode, but is not updated for the experimental mode. It’s also smart to have more power supply than your actual demand so that when your water wheels stop turning during a drought your production won’t grind to halt. NOTE: No foul language packs will be added in the mod Experimental It’s a good idea to not be reliant on one source of power, as very few of the power sources in Timberborn are able to produce power non-stop. ![]() Update change logs, Included language packs & Credits in README.md & ThunderStore > README.md.Update minor version in ThunderStore > manifest.json (1.0.0 -> 1.1.0).Update minor version in MoreLanguagesPlugin.cs (1.0.0 -> 1.1.0).Update minor version in MoreLanguages.csproj (1.0.0 -> 1.1.0).place the new language pack in ThunderStore > plugins > lang. ![]() Option 2: Github issueĬreate a issue include the 2 files for the language pack and name for credits. Send a message in the #modding-and-whatnot channel.
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